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geepee
04-11-2008, 06:56 PM
heheh, it's quite a stupid model to work on but hey! it's practice on basic shape editing (i still have problems on adding points by extruding, and editing the wires etc (what a shame :( ) (for example the hole there needed to sliced and extracted if i wanted to keep it in one object) :)

model without light and materials + wireframe (final has smoother curves due to a hypernurb)
http://img527.imageshack.us/img527/269/oilbarrelmodelwireus6.png

final model with lighting and materials
http://img80.imageshack.us/img80/5841/oilbarrelvh0.png

fake depth of field added with photoshop (i don't know how the one in cinema 4d itself works)
http://img228.imageshack.us/img228/3230/oilbarrelfakedopnp7.png


gimme some harsh critism lol, i know the bump map is not ideal :(

foxymop
04-11-2008, 09:02 PM
Try to see if you are working on inches. It may fix that adding points problem.
About the hole, If you did the way i think you did, then i did it wright. You just need to had some segments on the promitive for of the cilynder before you start to edit it. then you scale those points and create the hole by extruding and deleting faces. Than you move all those points to the place you want!

i realy like the render. HDRI?

its a nice model topractice materials and texturing.

Handbagstory
04-11-2008, 09:10 PM
This, and all the other 3D stuff.. Makes me want to learn it so bad.. But I'm too lazy at school.

geepee
04-11-2008, 09:14 PM
i started of with a cilinder with some height segments and 36 roundness segments
but if i needed more cuts i could easily make them with the slice tool using a plane to slice stright through the cube and create more heigh segments
harder was to create a new circle in the top, but i found out that could also be done with the slice tool (path mode for interested people)

for the final render's lighting i indeed used a HDRI from
http://www.aversis.be/hdri/

about the adding points problem it's more like a problem with me nt getting exactly how to do it and how to prepare your model for it (i'm bad at planning and randomly start anywhere i like in a model) not a technical problem.

foxymop
04-11-2008, 10:00 PM
Ho, ok!

Jtee
04-11-2008, 10:03 PM
Nice work :)

Keeeeee
04-12-2008, 09:32 AM
like everything but the color!
shouldve made some texture like rust on it
would b coo

geepee
04-12-2008, 12:56 PM
i was trying to get a rusty one but it took me too long and i am continue working on getting the colour as i want it while having rust etc...
i was about to release that a bit later ;)

at the moment i have exported it to .3ds and imported it into max.
i'm working with vray (sorry bbob) renderer and i'm trying to make it look right.
must say the vray plugin for max is way better made than the one for c4d and the results look way better imo.

i'll edit this post in some minutes when the final render in 3ds max is done
edit:
http://img141.imageshack.us/img141/1822/oilbarrelah6.png
the final very high settings took too long and put it on high again, but lost pretty much time on that lol

Keeeeee
04-13-2008, 02:39 AM
like the latest, however around the top on the right hand barrel looks funkee

geepee
04-13-2008, 07:05 AM
like the latest, however around the top on the right hand barrel looks funkee[/b]
i know :(, there sems to be a problem with the texture there
i think it's because of bad working export/import functions in cinema 4d and 3ds max

foxymop
04-13-2008, 10:10 AM
Gamepr0, it seems to me that problem is stretched texture. Are you using UVWmap or unwrapUVW?

unwrapUVW give better results but it«s a bit complex to work, expecialy in the beggining, the UVWmap is very easy since your barrels are like cylinders, but doesnt give mush good results. Especialy when you have something that it's not a basic geometry form.

geepee
04-13-2008, 10:20 AM
Gamepr0, it seems to me that problem is stretched texture. Are you using UVWmap or unwrapUVW?

unwrapUVW give better results but it«s a bit complex to work, expecialy in the beggining, the UVWmap is very easy since your barrels are like cylinders, but doesnt give mush good results. Especialy when you have something that it's not a basic geometry form.[/b]
i need to find a good tutorial on UV mappiçng or UVW mapping or unwrapping, i understand how it works but i think it's very hard to do and every time i tried it in cinema 4d i failed to get good results so all i do is make materials and drop it onto the objects ;)
i'll work on it :)
thanks for the info

foxymop
04-13-2008, 10:30 AM
So, thats the problem, and has nothing to do with importing. For the barrels and to fix that texture problem in a fast way, in max, you can add a UVWmap modifier to the barrels. Than choose, cilinder in the first option, with CAP ON. Than in it still not good, find an onpiot called FIT.

Leo
04-16-2008, 03:21 AM
ZOMG GAMEPR0! YOU ARE TEH SEX!

Nice barrels.

I need to learn 3ds max/c4d again lol

geepee
04-16-2008, 11:51 AM
LOL leo = back? that's been so long man :P

thanks anyway ^^

griffinax
04-16-2008, 12:07 PM
k

lum1neuz
04-16-2008, 12:38 PM
k about c4d proper DOF it's kinda bit hard control it so i like the idea u used PS for it
and yeah very smooth and cool, imo the barrel colors are bit ... add some rust dust to it
imo u can use Boole to make the hole xD that's what i'll do if i were

btw vray bridge? (vRay for C4D)

edit: omg didn't see last one. ehh dunno that's just looks ugly x_x and materials are stretched how about making them each. not one object :D

geepee
04-16-2008, 01:56 PM
k about c4d proper DOF it's kinda bit hard control it so i like the idea u used PS for it
and yeah very smooth and cool, imo the barrel colors are bit ... add some rust dust to it
imo u can use Boole to make the hole xD that's what i'll do if i were

btw vray bridge? (vRay for C4D)

edit: omg didn't see last one. ehh dunno that's just looks ugly x_x and materials are stretched how about making them each. not one object :D[/b]
it's vray for 3ds i don't use vray in c4d as it pretty much sux imo :(
hahah ok, well yeah the colours are a bit dull i know, i couldn't control my material manager in 3ds max good enough yet at that point it was experiment

do you have certain specific things that could make it better ^^