
Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Contains over 7 hours of project-driven training for artists learning the creative and technical processes of character creation for next-generation games.
Popular highlights include:
• Rotoscope Preparation
• Building to Reference Art
• Blocking-in Forms
• Working with Polygon Budgets
• Adding Muscle Flow
• Modeling with Symmetry
• Reducing Model Resolution Manually
• Merging and Welding Geometry
• Creating Efficient Geometry
• Strategically Adding Detail
• Extruding Geometry
• Splitting and Adding Edges
• Extracting Geometry
• Simplifying Shapes
• Proportional Modeling
• Adjusting Pivot Points
• Creating Useful Topology
• Modeling from Primitives
• Checking Character for Appeal
Lesson Outline:
1. Setting up Rotoscopes in XSI 8:56
2. Creating initial geometry for the head 7:52
3. Building and modifying geometry for the eye 7:30
4. Creating additional geometry for the face 7:32
5. Building out geometry for the nose, cheeks and forehead 12:03
6. Symmetrizing geometry for the face 10:33
7. Making final adjustments to the face geometry 11:44
8. Creating base geometry for the face mask 12:31
9. Adding finishing details to the face mask 9:01
10. Beginning the process of building the hair 6:28
11. Modeling additional detail into the hair 9:55
12. Finalizing the modeling of the hair 11:38
13. Creating the pony tail for the hair 15:27
14. Building geometry for the neck and ears 16:19
15. Finalizing construction of the head and neck 7:53
16. Creating initial geometry for the torso 10:59
17. Blocking in the shape of the torso 9:37
18. Modeling geometry for the pelvis and hips 8:59
19. Building and merging geometry for the legs 8:20
20. Beginning the process of modeling the boots 9:21
21. Blocking in shapes for the foot and heel 7:09
22. Finalizing construction of the boot 7:03
23. Building out the shoulders and arms 9:24
24. Refining the geometry for the arms 8:44
25. Blocking out the shapes for the hands 5:51
26. Connecting the fingers to the hand 12:08
27. Attaching the thumb and smoothing the hand 7:47
28. Joining the hand to the rest of the body 6:41
29. Building out the chest area 9:39
30. Making additional modifications to the chest geometry 9:29
31. Adding final adjustments to the upper body geometry 9:31
32. Modeling the abdomen armor plates 7:36
33. Constructing the armor around the waist 7:42
34. Creating the chest armor 6:22
35. Building the chest armor strap 9:28
36. Refining the chest armor geometry 9:14
37. Adding final adjustments to the chest armor 8:04
38. Adding detail to the elbows and knees 10:25
39. Creating the geometry for the leg armor 9:37
40. Building the back armor 12:00
41. Modeling the collar of the armor suit 10:28
42. Refining the geometry for the hair 11:06
43. Constructing the leg strap and buckle 9:24
44. Making various refinements to the body 8:41
45. Building out the shoulder armor 6:10
46. Adding hair strands to the pony tail 8:46
Total Run Time: 7:11:25
DOWNLOAD
Code:
http://rapidshare.com/files/280778376/Modeling_Next-Gen_Characters_in_XSI.part01.rar
http://rapidshare.com/files/280794990/Modeling_Next-Gen_Characters_in_XSI.part02.rar
http://rapidshare.com/files/280811388/Modeling_Next-Gen_Characters_in_XSI.part03.rar
http://rapidshare.com/files/280829645/Modeling_Next-Gen_Characters_in_XSI.part04.rar
http://rapidshare.com/files/280850804/Modeling_Next-Gen_Characters_in_XSI.part05.rar
http://rapidshare.com/files/280887676/Modeling_Next-Gen_Characters_in_XSI.part06.rar
http://rapidshare.com/files/280979901/Modeling_Next-Gen_Characters_in_XSI.part07.rar
http://rapidshare.com/files/280978944/Modeling_Next-Gen_Characters_in_XSI.part08.rar
http://rapidshare.com/files/280999011/Modeling_Next-Gen_Characters_in_XSI.part09.rar
http://rapidshare.com/files/281001499/Modeling_Next-Gen_Characters_in_XSI.part10.rar
http://rapidshare.com/files/281018684/Modeling_Next-Gen_Characters_in_XSI.part11.rar
http://rapidshare.com/files/281022645/Modeling_Next-Gen_Characters_in_XSI.part12.rar
http://rapidshare.com/files/281040720/Modeling_Next-Gen_Characters_in_XSI.part13.rar
http://rapidshare.com/files/281041772/Modeling_Next-Gen_Characters_in_XSI.part14.rar
http://rapidshare.com/files/281058244/Modeling_Next-Gen_Characters_in_XSI.part15.rar
http://rapidshare.com/files/281062282/Modeling_Next-Gen_Characters_in_XSI.part16.rar
http://rapidshare.com/files/281075656/Modeling_Next-Gen_Characters_in_XSI.part17.rar
http://rapidshare.com/files/281079557/Modeling_Next-Gen_Characters_in_XSI.part18.rar
http://rapidshare.com/files/281092318/Modeling_Next-Gen_Characters_in_XSI.part19.rar
http://rapidshare.com/files/281095879/Modeling_Next-Gen_Characters_in_XSI.part20.rar
http://rapidshare.com/files/281096191/Modeling_Next-Gen_Characters_in_XSI.part21.rar